I create sculptures and art objects utilizing the new media of digital sculpture and 3d printing. Despite the technology, my approach is traditional, based on the realism and techniques of the European Old Masters (15th-19th centuries). My ultimate goal is to use this foundation and layer additional meaning with the help of ubiquitous microcomputers. More to come on that front.
I grew up in the San Francisco Bay Area. My two main interests were (and remain) visual art and computers. I went on to earn a B.A. in Studio Art from San Francisco State University, but the lure of Silicon Valley proved fatal and I became a well adjusted software engineer. Nowadays, I'm trying to reclaim my art practice, with a twist.